zowhe.blogg.se

Arkham horror character creator
Arkham horror character creator











arkham horror character creator

If this were true — but no, it couldn't be! Slowly, numbly, Harvey pushed his chair back away from the desk. Of course, it has no effect when playing against Yibb-Tstll, which limits him to 5 clues anyway. Heroic BSoD: If he ever gets lost in time and space and fails his Personal Story, this experience breaks his spirit, restricting him to having no more than 5 clues at once.Damage Reduction: Any Sanity damage he receives gets reduced by 1 point (up to 0).Collection Sidequest: To pass his Personal Story, he must acquire 1 Unique item, 1 clue, 1 gate, and 1 monster trophy (he has the first two at the start, though he may potentially lose them).It also makes him being Devoured even less likely, as that ( generally) requires losing all Stamina and Sanity at the same time. His standard ability also reduces Sanity losses, making trips to the Asylum highly unlikely. Badass Bookworm: He has one of the best Lore stats in the game (up to 6, tied with Diana Stanly and Agnes Baker), decent Sneak skills, and a lot of Sanity points.This happens if she ever gets driven insane. You Can't Fight Fate: Failing her Personal Story leads to her developing this mentality, hurting her ability to make Will checks.Write What You Know invoked: Her ideas for her books came from her visions she started writing to cope with said visions.Screw Destiny: Succeeding her Personal Story has her take this attitude, boosting her Fight skill.This also indirectly makes her good Gate closer. Mechanically Unusual Fighter: Each time she enters an encounter in Other Worlds, she takes 1 encounter card more (with matching colour) than required, and then drops 1 of the cards taken, granting her a limited ability to choose which encounter to take.She actually put this to use to become a bestseller. Dreaming of Things to Come: She'd been plagued by visions since she was a girl.Collection Sidequest: Her Personal Story requires her to accumulate 5 or more clues.Support Party Member: Can heal Sanity of other investigators in her location.Smart People Wear Glasses: She'd have to be intelligent to be a psychologist, and she sports a pair of frames.Now, she uses her skills to help her friends survive eldritch horrors. Failing her Personal Story has her get too close for the villains' comfort, and penalises all her Sneak checks as all of the villains focus their attention on her. Properly Paranoid: After her patient was brutally murdered for sharing his dreams, Carolyn knows that people will come after her if she isn't careful with how she proceeds in her investigation.

arkham horror character creator

And if she is too careless in her search for answers (by accumulating 6 or more clues at once), she will fail her Personal Story and her patient's murderers would start hunting for her, forcing her to lay low (penalizing all her Sneak checks). He Knows Too Much: The reason behind her patient's murder.Healing Factor: Once a turn, she may restore a point of Sanity to herself or someone sharing her location.Cash Gate: Her Personal Story requires her to collect $15, and spend them at Arkham Asylum (as a bribe to receive the specific information that she needs).Badass Bookworm: She's a learned woman, and is well suited for Lore and Will checks.The only thing they have in common is that they are in the same place and are arrayed against the forces of darkness. Ragtag Bunch of Misfits: The characters come from varying occupations, social statuses, and different parts of the world.Magic Knight: Some are better at one than the other, but any character can wield weapons, cast spells, or both.If the story is successfully cleared, they receive various boons, often quite strong, which makes them even more effective but if failed, they receive various penalties, up to and including being totally screwed, sometimes even in fatal ways. Loyalty Mission: Each investigator has a Personal Story related to their backstory and their personal problems and insecurities.Characters in the basic game mostly have generic abilities like Damage Reduction or the ability to choose between several cards of a specific type, but expansions introduced more exotic ones. Everyone Has a Special Move: Every investigator has at least one active and/or passive ability, which makes playing as them different from any other.But mostly, as is common for these types of horror stories, they are woefully out of their depth. Action Survivor: Some of the investigators have some training for what they are dealing with.













Arkham horror character creator